[quote=“, post:2632, topic:30020”]
Epic stores remote unique net ids in the player state struct. Get the GameState->PlayerArray each player in that list you can get the unique net id from and use it.
Should be the same as “get unique Net ID From Player State” with or in a replicated player state, right?
Any idea why calling “get unique Net ID From Player State” is giving me “ERROR BAD UNIQUE NET ID”?
- Steam Is running of course
- Also I can create steam sessions and find steam sessions
- I also see the Steam Overlay
- But I wondering why I get this message for “get unique Net ID From Player State”

See attachment. The nodes you see are in a player state of the local running player (listen server self in my last test case).