Advanced Sessions Plugin

[quote=“TheFlow3k, post:2655, topic:30020”]

Hello, I have not implemented Advanced Steam Sessions yet in my project. Just a question, is “get ping” working for listen server multiplayer also?
I found a reddit chat about problems of UE4 getting not a correct ping of the session:
https://www.reddit.com/r/unrealengin…nce_ping_9999/
Someone said it is fixed in Advanced Steam Sessions plugin, but someone also said its not. Would be nice to know before implementing your great plugin.
Do it provide to get accurate ping in listen mode? Thanks a lot.

Just a side question. When its working fine, do I have to make the “get ping” call on every client and the replicate the result to the server (to let server know all pings)? Or is it also possible for the server to simply ping all connected players (player controllers) and have all ping of all clients on that way?

The ping not returning was an issue with steam servers, they “fixed” that when they added in the steam authentication setup where it should return the correct ping now if you are using steam auth.