[quote=“Nostrildumbass, post:2642, topic:30020”]
Hi, I’m confused as to what the limitations of testing with AppID 480 are. Should you be able to pull a Friends List using the 480 AppID? I see that I am getting a Unique Net ID from my player controller, but the Get and Store Friends List is only exiting through the On Failure route for me. (I understand 480 is a Valve/Steam sample ID for developers to use and that you don’t control it, , just trying to understand whether what I’m seeing is a limitation of using this App ID or if something else could be wrong). Appreciate any input anyone can provide!
I do have this stuff set in DefaultEngine.ini:
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
GameServerQueryPort=27015
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”
You can still get the friends list with a valid unique net id on app id 480, assuming that the computer is running the steam client and running through steam and not the backup null subsystem.