Advanced Sessions Plugin

[quote=“pftq, post:2604, topic:30020”]

Hi, just following up in case it was missed. If you could clarify where the C++ code change would be made and how to have it take effect, that’d be great. Thanks

No c++ change needs to be made to the engine, you just need to go in and made a game class that the server always has access to, (GameMode/Session) and bind to that delegate. Binding to that delegate removes the auto kick feature so you’d have to handle kicking then.