[quote=“, post:2572, topic:30020”]
Player controllers aren’t replicated to all clients, only the owning client and the server see the player controller.
You can get game state and the PlayerState array and get the unique net id from the player state instead, player states replicate to all connections (though with some delay).
Thanks for the info! but for some reason now, the server side is only seeing the avatar to the client on BOTH server and client avatars. and of course, on client screen, nothing at all still. Was this what you were talking about? or is it a different setup? Thanks again for all your help.