[quote=“FAXCORP, post:2556, topic:30020”]
Hi. Thank you for the plugin. I am lost on figuring out why I cant find any sessions in packaged game. I can find sessions when in standalone, but not packaged. Where do I begin to look for the answers? Thanks
I had the same problem. For me, the solution was simple (just create a blank C++ class and compile):
- Extract the file inside the zip to ProjectFolder/Plugins/AdvancedSessions (create /Plugins/AdvancedSessions if you have to) Note that post 4.20 you shouldn’t be installing it in the engine directory anymore due to some changes epic made that are hard to work around with me having multiple modules.
- If installed at the project level you need to Create a C++ blank file in the editor to allow it to package out the plugin - If installed at the engine level you do not need to do anything else.
NOTE If packaging for a platform other than windows you may need to have the plugin installed at the project level, as I can only package out for windows and not Mac / Mobile.
,i’ve done digging about the OnSessionInviteReceived, and finded out that you said: “Not yet implemented by Epic, do not use this event yet!!”
Years passed and Epic didn’t impremented this yet? (My digging says NO) Is there a way to get this working (C++ or coding)? (I’m complete newby in C++, just know a few things in BP.)
It’s very bittersweet that we can’t accepted the invited inside the game, just with the overlay…
Thanks for your wonderful work!!