[quote=“, post:2557, topic:30020”]
let me know if there are any other requests related to the game session since there is an override now. (still don’t want to provide a gamemode override for a base class unless I have too).
Is there anything that can be done for the server slots? Is it me or public connections/slots don’t do anything? I had to add my own “MaxPlayers” Int and do a check against the current players. I wish there was an easy way to not let players join if the server is full. Right now I have my project check the server capacity before the player joins and if there is room it lets them, but the problem is if 1 slot is left and 2 players click join at the same time they both make it in. It would be nice to have a node that handles clients connection on a full server using the public connections/slots and have a on full rejection output on a node. Just wishing here lol, awesome work by the way and thanks for all the time you put into it.