[quote=“crossmr, post:2546, topic:30020”]
For some reason find server won’t return results of full servers. I’ve tested this locally using the “lan” option. I start with a server and 2 clients. connections are 2. I have the server host a game, both clients search and can find the match. One client joins and the other client refreshes. The server is no longer listed. The “show only empty servers” is not ticked, and min slots is set to 0. The only filter I’m using is “GAMENAME” and that wouldn’t change.
[quote=“crossmr, post:2547, topic:30020”]
Also some odd behaviour/bug here. I create a session with 2 connections (host/client). I start PIE (or standalone from a short cut) 3 users. Server creates a game.
1st and 2nd client both search for games, they find the game listed with 1/2 users.
1st client joins the game, bringing it to 2/2. at this point:
if the 2nd client clicks the ‘join’ button from the existing server entry it can still join the game. Even though it should be at capacity of 2/2. In PIE the user is just added and that’s that. In standalone launched from a short cut, the third player has their client screen lock up. Their log screen shows that it is attempting to join the game, it’s received the game mode, etc. but it never actually joins. The host and 1st client do not show them as joined, but the 2nd client is completely locked and it can only be forced closed.
shouldn’t this be automatically rejecting connections when at capacity?
None of this has to do with this plugin for the record, I don’t change the subsystem implementations. There are going to be a lot of questions like this that I don’t have a resolution or answer for since I can’t touch or change the base subsystem code, these type of issues should be direct bug reports to Epic.