[quote=“, post:2535, topic:30020”]
As of 4.22 you can set an ini var to use the steam authentication in your project without any plugins.
See here: https://docs.unrealengine.com/en-US/…eam/index.html
It’s outdated info, must be deleted because it emit confusing for beginner developers/
such as 90% of all content about unreal engine in web [HR][/HR]
I put 4 *.dlls to engine(not to project), in this case SteamNetDriver works only for hosts where Steam services was installed.
But not for dedicated host(where steam installation is missing) => SteamApi always failed…
Why steam service must be installed on server side? And how I can run my app without preinstalled steam-service?!
And one… I can see my dedicated server (as spacewar/appid: 480) in steam LAN list, but can’t find this session from client and can’t see this in internet server browser. Is I need public IP address for this feature?
P.S. pls somebody edit/correct the guide for Steam OSS which link was posted above
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