[quote=“, post:2500, topic:30020”]
Are you trying this in packaged / stand alone or PIE? PIE makes a conflicting game session that can get in the way of some things.
im testing in standalone
EDIT: so i did some research and here is bit more info … to me it doesnt look like bug of your plugin anymore
when ive used original “Find Sessions” it have bugged same way when i wanted to cancel searching but ive found out that for some reason it depends of “use LAN” settings … if that setting is not changing then canceling search doesnt bug searching but if “use LAN” settings change then it will bug searching no matter if i use regular “Find sessions” or advanced one … so maybe this is UE Online Subsystem bug and this is why they didnt alowed to use “Cancel find sessions” in blueprints (i guess)