[quote=“zlsinger, post:2483, topic:30020”]
Ok so I did that by adding “GlobalDefinitions.Add(“UE4_PROJECT_STEAMSHIPPINGID=480”);” to my Target.cs file but now when I build it fails and gives me an error that says: “<Project Name> modifies the value of GlobalDefinitions. This is not allowed, as <Project Name> has build products in common with UE4Game.”
I’m not sure what that means. What’s the proper way to add this key?
/*
* This is our Steam App ID.
* # Define in both server and client targets
*/
ProjectDefinitions.Add("UE4_PROJECT_STEAMSHIPPINGID=480");