[quote=“, post:2482, topic:30020”]
If the overlay isn’t loading then the steam subsystem isn’t actually loading up for you to see the servers,
As for the id, it should be the target.cs (sorry didn’t mean build) and it would be the “UE4_PROJECT_STEAMSHIPPINGID” key.
Ok so I did that by adding “GlobalDefinitions.Add(“UE4_PROJECT_STEAMSHIPPINGID=480”);” to my Target.cs file but now when I build it fails and gives me an error that says: “<Project Name> modifies the value of GlobalDefinitions. This is not allowed, as <Project Name> has build products in common with UE4Game.”
I’m not sure what that means. What’s the proper way to add this key?