[quote=“, post:2480, topic:30020”]
You need to define your app id in a packaged game, in older engine versions you will need to ship an app_id.txt with the packaged project that contains it, in newer ones (4.22 + if i remember) you can set it in the build.cs.
The reason you cant see normal sessions across the internet is because they don’t have a provisioning server to poll for them.
Oh so that app id goes in the build.cs file now? I’ve read on other forums I need to include it in a Steam_appid.txt file in the directory of the game’s exe file. Where in the build.cs file does it go? (I’m using version 4.24)
Also I was under the impression that Steam’s online subsystem would allow me to have my game’s sessions visible. I tried packaging with the advanced sessions and steam online subsystem plugins enabled, and made sure to include all stuff I need to in the DefaultEngine.ini detailed here: https://docs.unrealengine.com/en-US/…eam/index.html
Is it possible that page is out of date and the info is wrong?
Or will this all just not work if I don’t have an actual Steam page for my game and have been using their test app ID? (480)