Advanced Sessions Plugin

I get an error message when I try to start version 4.24 with advanced sessions:

Hi, I have a question, I have added the Advanced Session Plugin to my project. However, there is always an error message when I want to launch or package the game, which I can not explain …

If I start the game as a stand-alone game, everything works fine …

I am using version 4.24

LogPlayLevel: [2020.04.07-19.26.18:454] 0]LogInit: Display: Starting Game.
LogPlayLevel: [2020.04.07-19.26.18:466] 0]LogAudioMixer: Display: No commands were queued while flushing the source manager.
LogPlayLevel: Error: [2020.04.07-19.26.18:483] 0]LogStreaming: Error: Couldn’t find file for package /Script/AdvancedSessions requested by async loading code. NameToLoad: /Script/AdvancedSessions
LogPlayLevel: Error: [2020.04.07-19.26.18:483] 0]LogStreaming: Error: Found 1 dependent packages…
LogPlayLevel: Error: [2020.04.07-19.26.18:483] 0]LogStreaming: Error: /Game/ThirdPersonBP/MainMenu/MainMenuButtoms
LogPlayLevel: Error: [2020.04.07-19.26.18:491] 0]LogProperty: Error: Struct type unknown for property ‘StructProperty /Game/ThirdPersonBP/MainMenu/MainMenuButtoms.MainMenuButtoms_C:ExecuteUbergraph_MainMenuButtoms.Temp_struct_Variable.Temp_struct_Variable’; perhaps the USTRUCT() was renamed or deleted?
LogPlayLevel: Error: [2020.04.07-19.26.18:491] 0]LogProperty: Error: Struct type unknown for property ‘StructProperty /Game/ThirdPersonBP/MainMenu/MainMenuButtoms.MainMenuButtoms_C:ExecuteUbergraph_MainMenuButtoms.Temp_struct_Variable_2.Temp_struct_Variable_2’; perhaps the USTRUCT() was renamed or deleted?
LogPlayLevel: [2020.04.07-19.26.18:596] 0]LogUMG: Display: Widget Class MainMenuButtoms_C - Loaded Fast Template.
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error:
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error: Fatal error!
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error:
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000020
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error:
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error: [Callstack] 0x00007ff7f77866e0 UE4Game.exe!UObject::execCallMathFunction() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error: [Callstack] 0x00007ff7f7788b34 UE4Game.exe!UObject::execLetBool() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:056] 0]LogWindows: Error: [Callstack] 0x00007ff7f7765482 UE4Game.exe!ProcessLocalScriptFunction() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7764d01 UE4Game.exe!UObject::ProcessInternal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f755d6e9 UE4Game.exe!UFunction::Invoke() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7764827 UE4Game.exe!UObject::ProcessEvent() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f9124f4a UE4Game.exe!PropertyPathHelpersInternal::FCallGetterFunctionHelper<FText,UObject>::CallGetterFunction() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f90ef20c UE4Game.exe!PropertyPathHelpersInternal::GetValue<FText,UObject>() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f908e36f UE4Game.exe!UObjectBaseUtility::IsA<USoftObjectProperty>() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f9091d00 UE4Game.exe!PropertyPathHelpersInternal::ResolvePropertyPath() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f9150d49 UE4Game.exe!UTextBinding::GetTextValue() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f91e0b38 UE4Game.exe!UTextBinding::execGetTextValue() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f755d6e9 UE4Game.exe!UFunction::Invoke() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7764827 UE4Game.exe!UObject::ProcessEvent() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f913c87e UE4Game.exe!?Execute@?$TBaseUFunctionDelegateInstance@VUObject@@$$A6A?AVFText@@XZ$$V@@UEBA?AVFText@@XZ() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f77ec0ec UE4Game.exe!TAttribute<FText>::Get() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7b90a21 UE4Game.exe!FSlateTextBlockLayout::ComputeDesiredSize() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7b91613 UE4Game.exe!STextBlock::ComputeDesiredSize() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f78a3f81 UE4Game.exe!SWidget::CacheDesiredSize() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919c2c UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:057] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7919b82 UE4Game.exe!SWidget::Prepass_Internal() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f7924f4e UE4Game.exe!SWidget::SlatePrepass() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f9a48435 UE4Game.exe!UGameEngine::SwitchGameWindowToUseGameViewport() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f94fde3b UE4Game.exe!FDefaultGameMoviePlayer::WaitForMovieToFinish() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f6a4c3d0 UE4Game.exe!FEngineLoop::Init() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f6a62aef UE4Game.exe!GuardedMain() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f6a62d0a UE4Game.exe!GuardedMainWrapper() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:058] 0]LogWindows: Error: [Callstack] 0x00007ff7f6a7313f UE4Game.exe!WinMain() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:059] 0]LogWindows: Error: [Callstack] 0x00007ff7fb2b8c72 UE4Game.exe!__scrt_common_main_seh() ]
LogPlayLevel: Error: [2020.04.07-19.26.22:059] 0]LogWindows: Error: [Callstack] 0x00007ffbb80b7bd4 KERNEL32.DLL!UnknownFunction ]
LogPlayLevel: Error: [2020.04.07-19.26.22:059] 0]LogWindows: Error: [Callstack] 0x00007ffbb9eaced1 ntdll.dll!UnknownFunction ]
LogPlayLevel: Error: [2020.04.07-19.26.22:059] 0]LogWindows: Error:
LogPlayLevel: Error: [2020.04.07-19.26.22:059] 0]LogWindows: Error: end: stack for UAT
LogPlayLevel: Error: ERROR: Client exited with error code: 3
LogPlayLevel: (see C:\Users\yangh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+fortnite+UE_4.24\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 7.513637
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
LogTemp: Repeating last play command: Standalone Game
LogUObjectHash: Compacting FUObjectHashTables data took 5.39ms