Advanced Sessions Plugin

@Infinity9115 Did increasing the number of connections work for you? It didn’t for me.

In my case I had a working setup, as per the screenshots below except with a “Min Slots Available” of 0.

I have plenty of public connections available on the create node. I don’t want it returning games that are full, so I tried changing “Min Slots Available” to 1 (as shown below), and that caused it to no longer find the session at all (even when the host player and listen server were the only ones in the session with 7 public connections available).

How can I ensure the find sessions node only returns sessions with at least one public connection available? I’m thinking of adding a new Filter/ExtraSettings that is something like either “Available” or “Full”, and then trying to update the session with the Update Session node, and filtering for only “Available” sessions. I’m hesitant to do this as I haven’t used the update session node yet so I’m unfamiliar with how it works. For example, I’m not sure if you have to set ALL inputs when using it (including all extra settings) to prevent it from clearing out existing values, or does it only update the non-default values/extrasettings provided?

Update: This post provided a great screenshot of how to use update session, I will try that! https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin?p=1005795#post1005795

My Create Session:

My Find Sessions: