Hello I need some Help with advance voice I don´t know waht I´doing wrong. The issue is that players in the lobby can speak each other with start networked voice and stop networked voice blueprint functions, I attach an log image when they are in the lobby (image 1). Once they get into a map after travelling throw a travel map, they can´t comunicate any longer with start networked voice and stop networked voice. I attach a log image in the map (image 2). As you can see, only the blueprint functions to start and stop to talk run propertly in the player who is the server. Does Somebody know how to fix the problem. I would appreciate it if somebody can help me.