[quote=“Rareden, post:2350, topic:30020”]
Extra settings string for the player name who is hosting and such
Ive tried removing all extra settings and even using the default create session but its still the same result with being unable to parse the search result for the lobby or says
LogOnlineSession: Warning: STEAM: Invalid session info on search result
Not sure on that then, I don’t really have anything to go off of, that warning is returned if the session info isn’t valid on join session. Unless you are trying to replicate it or something though then it should be valid, the steam subsystem fails out on validity if the cases quoted below.
virtual bool IsValid() const override
{
switch (SessionType)
{
case ESteamSession::LobbySession:
return SteamP2PAddr.IsValid() && SteamP2PAddr->IsValid() && SessionId.IsValid();
case ESteamSession::AdvertisedSessionHost:
case ESteamSession::AdvertisedSessionClient:
return ((SteamP2PAddr.IsValid() && SteamP2PAddr->IsValid()) || (HostAddr.IsValid() && HostAddr->IsValid())) && SessionId.IsValid();
case ESteamSession::LANSession:
default:
// LAN case
return HostAddr.IsValid() && HostAddr->IsValid();
}
}
[quote=“Psyco_Gaming_Lab, post:2351, topic:30020”]
Hello guys.
I have a problem with the plugins and steam. When I find session I get 9999 ping and the slot remaning 1/10.
The plugin work fine to LAN and on editor but not when I build and I try with my friend on steam.
Thx you
Steam lobbies don’t support pingback, you would need to implement it yourself if using the lobby system (non dedicated servers).