Is there an elegant way to pass the ExtraSessionSettings over to clients? Or to request newer information from the client to its session (without refinding sessions)? The situation is, I have one client tell the server to change its game session extra settings, then I want all clients to get that information. I’ve tried passing an array of SessionPropertyKeyPair structs to an OnUpdate client RPC call but the information doesn’t appear to replicate; an array of 3 elements arrives on the client RPC but it’s all None/0/null data.