[quote=“PhoenixSmurf, post:2334, topic:30020”]
Thank you, that got it working! And thank you for such an amazingly fast and supportive response.
Has anyone figured out how to get this working in PIE, perhaps a workaround or hack? I have a few other team members (mainly doing UI work) who won’t be very impressed with me if I tell them they can’t use PIE for our match lobby
I wonder if the followup “UPDATE” at the end of this post is relevant
https://answers.unrealengine.com/que…-sessions.html
But I can’t quite wrap my head around why it is the solution… if it was, I’m guessing I’d need to hack around with the plugin source to pass WorldContext into the GetSessionSettings function. Also I can’t see any interface methods for Online::GetSessionInterface(World) that take a UWorld argument, so maybe that’s not a thing any more… or quite possibly I’m just blind
Cheers
That would work actually, I can go and switch over to the world version of the interface retrieval for the relevant nodes, they have to have a world anyway. Its just a bit annoying to add the world context to everything.
Edit New version is up on the repository for 4.23/22/21 with world context added to a bunch of the most relevant nodes. I’ll get around to the rest eventually, most of them don’t have a use in editor.