Advanced Sessions Plugin

[quote=“, post:2331, topic:30020”]

Test that in “Stand-Alone” launch or in a packaged exe, the PIE session that it automatically creates gets in the way here.

Thank you, that got it working! And thank you for such an amazingly fast and supportive response.

Has anyone figured out how to get this working in PIE, perhaps a workaround or hack? I have a few other team members (mainly doing UI work) who won’t be very impressed with me if I tell them they can’t use PIE for our match lobby :smiley: :smiley:

I wonder if the followup “UPDATE” at the end of this post is relevant
https://answers.unrealengine.com/que…-sessions.html

But I can’t quite wrap my head around why it is the solution… if it was, I’m guessing I’d need to hack around with the plugin source to pass WorldContext into the GetSessionSettings function. Also I can’t see any interface methods for Online::GetSessionInterface(World) that take a UWorld argument, so maybe that’s not a thing any more… or quite possibly I’m just blind :smiley:

Cheers