[quote=“XynanXDB, post:2314, topic:30020”]
This plugin is awesome but how do I use it in C++ even though I have added the module dependency on build.cs and target.cs, it still doesn’t work. Please help
Its not intended for c++ use, there is little to no reason to use it in C++ as it is just exposing the C++ backend anyway, and most of the blueprint nodes are async blueprint objects and are awkward to use in C++. Its not tagged with the _API macro to expose it to c++ for that very reason.
It would actually be far faster and cleaner to just straight up use the C++ yourself.