[quote=“SND_R_Keene, post:2120, topic:30020”]
Settings.BuildUniqueId = GetBuildUniqueId();
Needed at line 58 in AdvancedSessions\Source\AdvancedSessions\Private\CreateSessionCallbackProxyAdvanced.cpp
That shouldn’t be required.
bool FOnlineSessionSteam::CreateSession(int32 HostingPlayerNum, FName SessionName, const FOnlineSessionSettings& NewSessionSettings)
{
*Snip*
// Unique identifier of this build for compatibility
Session->SessionSettings.BuildUniqueId = GetBuildUniqueId();
The create session functions full that in themselves.
Unless you have a custom subsystem that does not and need it? In that case it would be worth adding.