Advanced Sessions Plugin

[quote=“, post:2034, topic:30020”]

You shouldn’t no, not if there is only one, you do need to make sure that the UniqueNetID of the remote talker is valid though, if it hasn’t replicated in from the player array yet then it won’t do anything.

Even if the node returns True? Anyway I do this when the game starts, after player have slotted, when everything is fully replicated…

Unfortunately I don’t see in the console because for some reason Steam does not run in the editor, no matter what I do, even when I use a Standalone mode (I’m on 4.21 now). When I do a proper build, though, everything works (steam interface, inviting to game, voice chat). I need to enable the logs for shipped builds, try it out and come back to you.

Thank you for your help…