[quote=“gon, post:2028, topic:30020”]
I have noticed something very weird. Im using Advanced Sessions to get SteamAvatar, SteamName and SteamID and set those variables inside PlayerState. Then I can save all that and use it for Scoreboard list and NamePlate with Avatar and SteamNames. The thing is that SteamAvatar and SteamID fails. I finally got SteamID using my own C++ Class I found on Youtube and it works really fine but SteamAvatar still fails. I tried to get it using SlateBrush, Texture2D and UniqueNetID.
I keep trying things and have seen that Server can set and print a real NetUniqueID so I get the Avatar.
But when a client join the server, NetUniqueID in server and in new client change to ERROR: BAD UNIQUE NET ID and Avatar is not loaded.
What could be doing that ERROR BAD UNIQUE NET ID?
Its kind of hard to read that paragraph, but you can pull unique net ids out of the player state array that is replicated in, it takes a bit for the replication to complete so you need to check if it is valid yet before loading an avatar from the id in it.