I found the issue and it was the umg but all we had to do was add child first… now it works dono why that has to happen first, but it works! thanks
My only other issue now is that when someone gets drop or leaves as a client and sometime a server host quits, the destroy session sometimes doesn’t work or takes forever.
not sure if there is anything that can be done about that but the player cant do anything until the session ends for the client or the host destroys there session. Other then quitting the game and restarting and even that has weird results some time like being dropped from games or failing to search for games.