Advanced Sessions Plugin

[quote=“No_Circuit, post:1891, topic:30020”]

Did you have to create a blank c++ file or ? Can you walk me through the steps you took.

I have a C++ class in my game, but it has nothing to do with the plugin. Not sure if its important tho… But i cant see how having a C++ class in a project would affect the plugin to work correctly…

I installed the plugin on engine level (copy files to engines plugins folder)
then created a “Plugins” folder in the projects directory and copied the files there too

If I only copy the plugins files to the project folder I can’t activate it in the Plugins Browser (its not in the list).

This way I was able to package the game for WIN64 without any problems.

Hope this helps for you too! :slight_smile: