[quote=“sanjithkanagavel, post:1833, topic:30020”]
I am trying to create lobby and invite friends into to it. I am successful in creating and inviting people also. But I could not make onSessionInviteReceived called on the invitee client.
I have the same AdvancedFriendsGameInstance as my Project Game Instance. But when I accept Invite using Steam “chat box” of the particular invite client. I could see “onSessionInviteAccepted” is called on the invitee client.
Can you please help sorting this ? Am I missing anything here ?
Session invite received is not actually hooked up anywhere in the engines default subsystems.
It is exposed in their SubsystemInterface though and third party subsystems can use it so I added it to the game instance.
I’ll note that Steam actually has an OnInviteReceived event in their API, but Epic sadly doesn’t currently implement it.