Advanced Sessions Plugin

[quote=“Dijon, post:1646, topic:30020”]

Thank you for this plugin, it has saved me from having to grind my way through C++. I noticed that you have a separate version for each UE4 version and I was wondering it it’s something specific that changes with each update, or is it a matter of seeing what C++ code Epic broke with their latest update. On the Marketplace, for example, when one sees a plugin, the compatibility is usually something like 4.14-4.17, and when it’s updated to the latest version, it changes to 4.14-4.18. If you stop updating the plugin, would it be difficult to update is myself (i.e. fix compile errors)?

Thank you again for this enormous contribution to UE4 users. It is VERY much appreciated.

Entirely depends on what they changed, generally the subsystems are fairly static but since I provide the pre-compiled binaries I still have to have a zip for each version, otherwise they wouldn’t work.

The source itself rarely requires many changes (ie: 4.17-4.18 required none, just a recompile).