[QUOTE=;374409]
As was already mentioned for the server name pass in a custom property to stand as your game name and retrieve it when finding the game on the clients end.
The example blueprint that ships with the plugin shows how to do a lot of the operations. Place it in your content folder and open it up in engine.
Yeah, I set that per the example blueprint. And in game, in the scorboard screen, it shows the name I pass as the server name. But when you go to find servers, it still uses the auto generated computer name plus random numbers … hmm.