[QUOTE=;750663]
To use it in a shipping build you need to add an app_id.txt file in the .exe directory (not the first launcher exe, the actual .exe) that contains your appid or in the case of testing, the default 480 one.
You can package in development to test without doing that if you wish.
Without the app_id.txt file shipping builds won’t work correctly with the Steam Subsystem.
thanks alot that worked ![]()