[QUOTE=JJGG117;744124]
So are most games using listen servers?
Also if anyone creates a listen Server and intends for others to join their steam game, no port forwarding is necessary?
How do I ping a steam listen Server?
And don’t dedicated servers run better? Hold more players and larger maps? Or is that myth surrounded around the extra player a listen Server generates, the local network associated with a listen Server…etc?
All UE4 servers are listen servers, just how they network to the server differs, default UE4 servers over steam use Steams NAT Punchthrough to connect to each other so there is no port forwarding required, Dedicated servers do not and require the ports to be open.
Dedicated servers run with many optimizations to the engine and features removed that aren’t required for a non client, they should generally have far less overhead, the reason they require a seperate compiled version of the engine is that packaging everything needed for them in a launcher version would cause it to be much larger and Epic wasn’t willing to bloat the download size that much.