Advanced Sessions Plugin

[QUOTE=Shivan Hunter;743137]
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I must have deleted it from my original response to him, but yes, a one way encryption / hash is best for checking the password, but as you stated a hacked client bypasses it, the problem with your method is that a hacked client STILL ignores the kick command as well.

Friend invites DO work btw, the engine doesn’t hook up the “received invite” event but it DOES implement the “Accepted Invite” event. So people getting invites through the overlay works.

Edit I have it on my TODO list to implement the game session kick methods for the plugin since true kicking (dropping connection) currently seems to requires c++.