Advanced Sessions Plugin

[QUOTE=JJGG117;741484]
I do mean GameInstance :stuck_out_tongue:
Iā€™m a little confused though. Neither of my two GameInstances are C++, which I want to combine. If I create two GameInstances, one for AdvancedFriends and one for my otherā€¦well neither one of them can reparent because the parent class is already set to that gameinstance.

Also, what about Steam Overlay Friend Invites? Is it possible?
Thanks!

Oh, P.S.
The Interface being added to GameInstance allows for access to the nodesā€¦ O_O
Soā€¦why wouldnā€™t it work? I donā€™t see any of the AdvancedFriends checkboxes in the Details Panel thoughā€¦!

The interface is used for the player controllers, the game isntance calls the interface function on the number player controller that received a session invite if it exists. The game instance has its own nodes and is used to bind to the subsystem delegates.

If neither of your gameinstances are c++ then you want ā€œAdvancedFriendsGameInstance -> parent of -> 1st game instance -> parent of -> second game instanceā€.

Overlay Friend invites are not currently bound to anything, but they typically arenā€™t used in game anyway.