[QUOTE=Akcanca;733614]
Interesting implementation then. By the way do you have any ideas about how can I retrieve the player list in a session ?
Or just the person who invited me ?
That is “supposed” to be handled by:
// Removed because it never gets called by the online subsystems
/*void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNetId &InvitedPlayer, const FUniqueNetId &FriendInviting, const FOnlineSessionSearchResult& Session)
{
However the problem is that while it exists in the base subsystem, it is not implemented in the any actual subsystem. I could implement it myself but would have to add another override game instance in the steam module that inherits from the advanced friends game instance. Was really hoping that gap would be filled in engine eventually.