[QUOTE=MrNexy;696613]
Hi there
As always, your development work on this plugin continues to be awesome.
I’ve recently upgraded my project and advanced sessions plugin to UE 4.15.1. Everything works fine in the editor but I’ve come across an issue when packaging(specifically when building).
Packaging and building for Win32 fails, producing the log below.
[Output Log]
I ran a Win64 build and package for the project and it succeeded with no issues. Do you have any advice that would help me out ?
Kind Regards,
MrNexy
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: c1xx: error C3859: virtual memory range for PCH exceeded; please recompile with a command line option of '-Zm552' or greater
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: c1xx: fatal error C1076: compiler limit: internal heap limit reached; use /Zm to specify a higher limit
That is the problem, here is an answerhub post regarding it: Error C3859: virtual memory range for PCH exceeded - C++ - Epic Developer Community Forums
Likely a result of upgrading without deleting intermediate files / cache. As I noted above I switched over to the new header style in engine as of 4.15, any left over intermediate files will likely cause problems.