[QUOTE=;692707]
Yeah…that is how many are “AVAILABLE”, not filled, and with dedicated servers that is never correctly filled out.
AFAIK no known fix is planned, it has been brought up multiple times.
Edit You can use my plugin to pass the current player count out and update the session info every time someone joins or leaves though.
IE: Name: PC, Value: int/byte
How would you be sending the data out? If the session has been created? Would you just use the PlayerArray inside of GameState and then get the number of elements in that array to represent the number of players? How would you feed this to the GetExtras() node of FindSession()?