[QUOTE=poke1103;692676]
It’s always returning 0
GetMaxPlayers() works fine.
I think it needs to be return Result.OnlineResult.Session.NumOpenPublicConnections; Might want to change this?
Num open public connections is the total slots available not the current number of players. And player counts aren’t correct from dedicated servers currently, they aren’t actually storing them.
That also isn’t my function, its epics.
NumPublic (total slots) - NumOpenSlots (slots available) == Num Slots used