[QUOTE=;691057]
Whatever ports you are using for the dedicated…for steam: Steam Support :: Required Ports for Steam
Overflow session flags is still there yes, shorten as many flag names as you can, pack information as tightly as possible.
I don’t actually know what that means though. Does it stop people from connecting? What are session flags?
Also, how does GetNetMode() == NM_Dedicated work? Is it based on the build? If I build as a dedicated it will be considered a Dedicated net mode? If I package normally would it just be NM_Client or something similiar? I want to know if there is a way to save files only to the server (basically, only call game mode “CreateSession” on server, only save files on server, etc). Would putting if(GetNetMode() == NM_Dedicated) {} make it so that whatever is within the curly braces will only be called on the server? I’m talking specifically about the dedicated server. There are certain things I don’t want the client to ever run. Like my file saving…etc