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Didn’t you originally post using it for remote clients though? You can use the unique player id from the local player controller for that node, and the one from the replicate player array for the remote talking node.
AFAIK nothing regarding that interface broke in 4.15
Nope, it was your suggestion to use IsRemotePlayerTalking. I’ve tried iterating through all the players and setting variables from Game Mode. I did not achieve usable results. And now you offered IsLocalPlayerTalking (where I started) so it was a bit of a loop.
What you mean by “unique player id from the local player controller”? IsLocalPlayerTalking takes a LocalPlayerNum. “Get Player Controller” -> “Get Unique Net ID” gives a Net Id Structure.