Advanced Sessions Plugin

[QUOTE=VytautasR;687561]
Using IsLocalPlayerTalking was the first thing I’ve tried however it always returns False, no matter what. That was the reason why I asked for help on this thread.
Start Networked Voice, Stop Networked Voice are working perfectly, I have no clue what’s wrong with IsLocalPlayerTalking.

Didn’t you originally post using it for remote clients though? You can use the unique player id from the local player controller for that node, and the one from the replicate player array for the remote talking node.

AFAIK nothing regarding that interface broke in 4.15