Advanced Sessions Plugin

[QUOTE=;685307]
Use bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum) instead for the local player.

Using IsLocalPlayerTalking was the first thing I’ve tried however it always returns False, no matter what. That was the reason why I asked for help on this thread.
Start Networked Voice, Stop Networked Voice are working perfectly, I have no clue what’s wrong with IsLocalPlayerTalking.