Advanced Sessions Plugin

[QUOTE=;684259]
Player controller 0 is not a remote player, and if it is then you can’t access the unique net id there, you need to do it in the GameState Player array.

This is very strange.
IsRemotePlayerTalking is never True for the server.
IsRemotePlayerTalking for the client turns True at the right time, when player starts talking however doesn’t return back to False (ever).