[QUOTE=;677885]
like this?
I tried just the player controller one and now going to build and test using the player state one
No, not like that, get the game state and the player array to get the unique net ID (GetUniqueNetIdFromPlayerState). The GetUniqueNetIDFromPlayerController is for client side only. You are trying to get other users Net Ids so you need to go through the replicated player state array to get valid results.
Your second test idea should work.