[QUOTE=PDubulous;671449]
It looks like, if I’m reading the tool tips correctly, that I need to call “Get Friends” first? I assume that’s the Get and Store Friends List and if so, what is the World Context Object for that? Is there more documentation on these somewhere? Here is what I have. If I can get this all figured out, Ill do a tutorial on it!
You’ll want to keep that node you had before, the RequestFriendInfo one, it applies to players that aren’t actually your friend. Get friends list only loads everyone on your friends list.
Just call the RequestFriendInfo every so often until it returns true, you can fall back to a delay node if you wish and loop it on false with a counter or timer to stop after a set time period for that widget.
I would have made it an actual async node except the callback triggers globally for each and every inquiry so it would have been messy to incorporate into blueprint.