[QUOTE=JLBXB3;670939]
The non dedicated server, doesn’t work either. The Example blueprint doesn’t work as well. I have no idea what to do, if you say it works I really have no idea. I tried on two different computers and I used all the same steps I used for previous versions.
When not using dedicated servers, turn on bUsePresence on create session, it defaults to off with dedicated server hosting because they can’t use it but its technically an option for normal sessions (though generally also required to be on for them).
I have multiple projects that package out fine and find other players fine in 4.15, you can give me a copy of your connection nodes if you want and I can look through them.
Edit I’m curious if you still have issues if you use online subsystem null and a LAN host? Or use the default nodes to begin with? Generally the only difference is that the plugin may still be an engine version behind in binaries and throws “Incompatible Build ID” into the log and rejects results and requires a re-build. The searching for sessions code is pretty much the same except for when filters are involved.
[QUOTE=Positivity;671005]
Hallo, i expirance same problem of not finding Session in steam with Find Session Advanced but I can find session with original Find Session. So Create Advanced Session works fine and plugin and steam is setup correctly, I use my own SteamAppId, no 480. Engine is compiled from source. Project is cooked in Shipping build. UE 4 version 4.14.3.
That sounds like a filters issue (searching for a filter that doesn’t exist). 4.14 is also confirmed as working and there have been no changes to the FindSessions official node since November of 2016.