Advanced Sessions Plugin

[QUOTE=;670872]
As far as I am aware the only real change in 4.15 for sessions in the engine is that the private connections count variable is respected now (it wasn’t before). The plugin is working fine with non dedicated sessions (I have a project using it), so its kind of hard to debug your specific issue as I don’t have a dedicated server project on hand.

You can just check the “run dedicated server” box in the Play options drop down and it will run a dedicated server in the background, it’s not perfect, but it let’s you test the functionality. You can’t use it in a package and has some other problems, but in this context it behaves exactly the same, and you don’t need to compile the engine. You can then use the “is dedicated” bool to separate server functionality from client. Should I upload a project?

If I set “Use LAN” will that exclude me from finding the session over the internet?

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