Advanced Mobile Input Support Thread - Advanced Mobile Inputs for your project!

Epic has received the updated files, and I expect them to have them processed soon. Once they are finished processing, you should see an update in the Epic Games launcher.

Ok, nice !

Looks like there was no notification, but the update is live!

All known bugs have been fixed, and the output log is no longer spammed by warnings.

I closed and restart the launcher but I can’t see any update. I will check later

Still no update on the launcher, all I can do with Advanced Mobile Input is create a new project.

If you create a new project, it should download the latest files, and you will have the updated version.

That’s what I did but I don’t see any difference. Did you add a new file or something else that I can check to see if I have the new version?

And I use the last official 4.14.3 version of the engine, maybe you made the update with a higher preview version?

Check in the RemoveFinger function, it now only has 3 or 4 nodes, rather than 6 or 7 for removing indices. There is also a new array ‘ActiveFingers’. The changes are for 4.10 - 4.14.

I send you a screenshot in private message.

Thanks for the response and picture to explain clamping zooming. How about an answer to our original question about clamping PANNING, not zooming. We want to know if it’s possible to clamp panning so that a player cannot keep swiping in a single direction over and over and over again until the entire map is gone and the player is way out of bounds floating into space. Simple camera or box collisions are an answer, but I would much rather learn how to clamp to save from putting unnecessary items in my level.

Panning is the same, except you would clamp the X & Y, not Z. You would also use the pan value rather than the zoom value.