In V4 the only thing that doesn’t replicate is the camera system, (at least in 4.24.3) What blueprint would I start with? I tried changing some of the custom On Possess functions inside the camera manager but they didn’t seem to do any good. Tried multicast and server only functions, havent messed with it for very long so I thought I’d ask first.
Can someone help me to remove camera lag so character doesnt overlap crosshair? Also i like to adjust character distance from cam. Where should i change these settings?
Hi Folks, ALS is truly amazing, trying to wrap my head around it. Do you have any idea on how to make AIs auto mantle or vault? I managed to make the player character do it but for some reason AI-s do realy feel like tracing. Thank you, best
Hi, can someone explain what main improvements for v4? I am not very good specialist but I use v3 and it is ok for me. And why v3 not on market now? Thanks
Hi, everybody. I don’t know if anyone has had the same problem I’m having but I’d like to share it with you to see if you can help me.
My game is networked and when I test it in the editor the replication works fine but when I build through steam between two computers I have replication problems, specifically rotation. The client moves and rotates normally but the host doesn’t see the movements that way, it sees it move erratically, it never rotates. I haven’t modified anything in relation to the movement so I don’t know what could be happening and it’s something quite rare because as I said in the editor it works fine, but it’s not like that in a build and testing the game between two computers. I tried with the default mannequin controller of Unreal and I don’t have this problem, the rotation of the character is replicated correctly.
problem with assign skeleton
almost all models crash during building animation
I attach screenshots and an example of a model without textures, everything is fine with them https://yadi.sk/d/VAlU1GSulgLf1w
but some models work and other projects are simply ignored missing
How should characters with lower than normal Unreal Little White Man bone proportions be redirected with this system? There are many problems in trying to find out, how to operate? I see that most people are the same size as the default character