Advanced Locomotion System V3

Hello. I’m trying to fix two bugs, maybe someone already fixed one of them (or both :D)
I’m using unreal engine 4.18.When I start the demo scene, the character doesn’t rotate with the camera. However, if I switch my camera to FP and then Back to TP, it works.

Second bug: After retargeting and everything, my ragdoll is falling through the floor. For testing, I deleted all capsules but hips and root, for both, my retargeted character and the original one.
Then copied every single setting in the physics editor from those two capsules/spheres. The original one still works, just with less collision (rolls around^^)
My retargeted character still falls through :confused:

I deleted all capsules, because I only had to match root and pelvis settings. So the error seems to be somewhere else :confused:

Thanks for any help.

edit: If I put the physics asset direct to the scene, with “simulate physics”, it falls to the floor like normal.