Advanced Locomotion System V3

Hey KingTumTum101 :slight_smile: First of all, great product! I would recommend this to anyone wanting better animations for their game.

I do have to ask you for some advice on a couple of things. I’m trying to implement aiming (with a gun) into the system, and my first thought was to use the third locomotion state and then a 1d aimoffset with a layered blend per bone for the upper body, so I just have add the vertical anims for the different guns and rifles etc. - this however imposes a big problem in the way that the character is rotated and induces a lot of lag in the yaw movement when aiming. Do you have a solution to this problem? Maybe there’s a way to decouple the upper body animations completely?

Another thing is the turn animations when aiming, if I move the mouse quickly enough the character changes the rotation direction and does a full 180 rotation, which in turn messes with the aiming. Do you have any ideas about how to fix this?

I hope you can understand mmy question, and if not then please tell me if I should illustrate what I mean with pictures or a video :wink:

A big thanks in advance!